Some recent-ish publications

Experimental Publishing Compendium

Combinatorial Books: Gathering Flowers (book series)

How To Be A Pirate: An Interview with Alexandra Elbakyan and Gary Hall by Holger Briel’.

'Experimenting With Copyright Licences' (blogpost for the COPIM project - part of the documentation for the first book coming out of the Combinatorial Books pilot)

Review of Bitstreams: The Future of Digital Literary Heritage' by Matthew Kirschenbaum

Contribution to 'Archipiélago Crítico. ¡Formado está! ¡Naveguémoslo!' (invited talk: in Spanish translation with English subtitles)

'Defund Culture' (journal article)

How to Practise the Culture-led Re-Commoning of Cities (printable poster), Partisan Social Club, adjusted by Gary Hall

'Pluriversal Socialism - The Very Idea' (journal article)

'Writing Against Elitism with A Stubborn Fury' (podcast)

'The Uberfication of the University - with Gary Hall' (podcast)

'"La modernidad fue un "blip" en el sistema": sobre teorías y disrupciones con Gary Hall' ['"Modernity was a "blip" in the system": on theories and disruptions with Gary Hall']' (press interview in Colombia)

'Combinatorial Books - Gathering Flowers', with Janneke Adema and Gabriela Méndez Cota - Part 1; Part 2; Part 3 (blog post)

Open Access

Most of Gary's work is freely available to read and download either here in Media Gifts or in Coventry University's online repositories PURE here, or in Humanities Commons here

Radical Open Access

Radical Open Access Virtual Book Stand

'"Communists of Knowledge"? A case for the implementation of "radical open access" in the humanities and social sciences' (an MA dissertation about the ROAC by Ellie Masterman). 

« Performative Publications | Main | A Very Brief History of Neoliberalism: From the Open Society to the Sharing Economy »
Wednesday
Sep102014

Rethinking Gamification and meson press

Mercedes Bunz, Marcus Burkhardt & Andreas Kirchner, who are colleagues of mine in the Hybrid Publishing Lab at Leuphana,  University of Lüneburg, have announed the first publication of their newly founded open access publishing project, meson press:

Rethinking Gamification, edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, and Niklas Schrape

'The main task of rethinking gamification today is to rescue it from the gamifiers.'
- Sebastian Deterding

About the Book
The phenomenon of gamification marks a major change to our lives: today, we find game-elements such as awards, rule structures, and interfaces inspired by video games everywhere around us. After corporations, states have started to use gamification as a tool to govern populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. But is society up for being transformed into one massive game?

The contributions in this book offer a candid assessment of the gamification hype. They explain its novel design practices and methods as well as they trace back the historical roots of the phenomenon. They present artistic tactics for resistance, and critically discuss its social implications.

It is time to rethink gamification!

The pdf edition can be downloaded freely at www.meson-press.com.

Language: English | Publishing Year:  2014 | Softcover | 346 pp. | 6.14 x 9.21" / 23.4 x 15.6 cm
ISBN (Print): 978-3-95796-000-9 | ISBN (PDF): 978-3-95796-001-6
RRP (Print): EUR 15.00 / GPB 12.00 / USD 19.00

Contents
Mathias Fuchs, Sonia Fizek, Paolo Ruffino, and Niklas Schrape: Introduction

Resetting Behaviour
Niklas Schrape: Gamification and Governmentality
Paolo Ruffino: From Engagement to Life, or: How to Do Things with Gamification?
Maxwell Foxman: How to Win Foursquare: Body and Space in a Gamified World
Joost Raessens: The Ludification of Culture

Replaying History
Mathias Fuchs: Predigital Precursors of Gamification
Felix Raczkowski: Making Points the Point: Towards a History of Ideas of Gamification

Reframing Context
Fabrizio Poltronieri: Communicology, Apparatus, and Post-History: Vilém Flusser’s Concepts Applied to Videogames and Gamification
Thibault Philippette: Gamification: Rethinking ‘Playing the Game’ with Jacques Henriot
Gabriele Ferri: To Play Against: Describing Competition in Gamification

Reclaiming Opposition
Daphne Dragona: Counter-Gamification: Emerging Tactics and Practices Against the Rule of Numbers
Matthew Tiessen: Gamed Agencies: Affectively Modulating our Screen and App-Driven Digital Futures

Remodelling Design
Sonia Fizek: Why Fun Matters: In Search of Emergent Playful Experiences
Scott Nicholson: Exploring the Endgame of Gamification
Sebastian Deterding: Eudaimonic Design, or: Six Invitations to Rethink Gamification

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